I love watching people’s faces the first time they try a 360 VR experience – “How does my phone know where to look? How does this work?” The palpable sense of wonder and joy found in the 360 user expe-rience doesn’t exist anywhere else, and with this project, we have the opportunity to push that experience to new heights. I want the user to have the ability to explore all areas of our world while providing some-thing new and unexpected with each viewing so that it may truly feel a bespoke, unique journey every time.
It’s critical the user feels immersed in our world so that he/she can follow the narratives as though a part of them. The sky above, though night as seen from below the tree line, could offer small surprises – a jet flying overhead, perhaps, or shooting stars. The areas of the world not directly involved in narrative are just as important as those more active zones at eye level. It’s only in being comprehensive and thorough in our world-making that we’ll be convincing.
I’ll also work with close-ups to help bring the user into the story – it’s a lesson learned from my experienc-es on Google Play, which felt perhaps too much at a distance and didn’t invite user-to-character relation-ships. We’ll be able to get close to our subjects while maintaining total user freedom.